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AllCampaignsRemastered - Updated mod for all Campaigns

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#212
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Rommy
I tried a couple of options, but it didn't work; I don't know why.
He has the same issue in the ToE campaign; it seems the problem is with the model's textures.
Regarding the garrison, I apologize, but the author intended it this way; I've played through it a couple of times myself, and I always cleared the garrison first. Staying on the defensive against two castles when you only have one is a losing strategy. I also tried giving the garrison specifically to the red player, and the mission became much harder. In the original, this garrison holds back both the AI and the player, but when it's given to the AI, it starts rushing from the second week. Giving it to the AI isn't ideal either, because Laszlo, who is even stronger, is waiting further on.
Any replacement of the original garrisons or neutral creatures is no longer just a fix; it's a rebalancing of the original maps. Many aspects can be looked at, and it can be decided that they are too easy, and then you can add more enemies, buff the stats of enemy heroes, or change the types of troops – simply because you want to. But then, ideally, there should be a separate version specifically with the rebalancing, if the player just wants to play the campaigns without bugs, but with the original balance of power, as it was intended.

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"Холм мертвецов"
"Священное древо"