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AllCampaignsRemastered - Updated mod for all Campaigns

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#203
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Rommy
You can view the entire list of changes at the very bottom of the topic header; the only major change I made was to one garrison in the final mission for the Dwarves in Lords of the North. In the original, the garrison consisted of undead mixed with dark elves, but according to the lore, there should be red troops there, which is what I did, since these were their lands.
Among the other good fixes, I gave many heroes chains (which don't normally drop from them) so that they wouldn't run away but would fight normally.
Well, the garrison is a useful fix; we strongly approve of that. As for the shackles, I understand you're talking about some named heroes? If these are named heroes, then we also approve, because it's at least logical that a "hero who came to destroy you" actually tries to behave accordingly and doesn't run around like a regular AI hero. But if it's all heroes that the computer buys in the tavern, then that's questionable (at least for me).
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)