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AllCampaignsRemastered - Updated mod for all Campaigns

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Narron
Yes, this is a great feature, and thank you very much for it, Rommy. But, of course, with artifacts and new objects, the heroes become stronger, and the battle with Kha-Beleth at the end turns into beating up a baby 😅
I'm not 100% sure, but it seems that there are no new objects, at least significant ones (such as a mentor, a sacrificial altar, a spellbook, an astrologer's tower) that could affect the balance in the old campaigns. This is because the maps were created manually, and all objects were placed on the map by hand, and there were no new buildings at that time. And not only significant ones, but you won't find new upgrades in the original either. I just mentioned them, just in case, in case someone wants to mess around with a remaster of the old campaigns)). But caravans exist in the original, as they do in the original and in Tribes of the North, and there are also new overpowered spells from Tribes of the East: regeneration, vampirism, crystal, wall of swords, and hive. And the sale of artifacts on the market also boosts things quite a bit, but it wasn't available in Tribes of the East either.

Added 8 minutes later
Rommy
The enhanced battle against Markel is more of a microfix; in the original, if you kill the main undead, the summoned ones disappear, and the battle ends very quickly. Otherwise, you have to finish off all the summoned undead, as in the final mission.
Essentially, yes, 99.9% of the missions are similar to the originals, except that there are units from Tribes of the East. I don't think the third tier is a hindrance; it's just a gameplay mechanic, and no one prevents you from playing without the third tier if you want, like in the original.
In short, it's best to see and play it yourself.
I apologize, but please allow me to bother you once more. I don't want to seem paranoid, but just in case, I'll ask you personally, as the creator of this remaster, if you remove the enhancements to enemy heroes and the transfer of artifacts in the missions, as well as ignore the change to Markel (which is generally good), is there anything else new? Are the campaigns and scenarios 100% canonical in all other respects (as much as possible, given the possibility of transferring the canon to Tribes of the East, I understand)? Will there be any new micro-fixes for balance or anything else that wasn't in the original, and that isn't a bug in the original (like in Tribes of the North, one of the scenarios in the official game couldn't be completed due to a broken script. I spent about 3 hours fixing it ). I mean, sensible fixes, when something didn't work in the original (but was supposed to), and you made it work - that's super cool. I'm talking about something completely new.
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)