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To be honest, the map seemed a bit monotonous to me. Instead of water, it could have been filled with land, with passages and treasure locations, which would have made it better. Also, the garrisons raise questions, as they only protect the far part of the island (and for mages, there is generally a clear path to the portal). And the balance between the factions is not very good here – the dwarves have a long road to their outpost, passing through the Dungeon, while the Barbarians have their outpost 3 days away – that's not ideal.
P.S. The author mentioned that there are quests on the map, but I didn't find a single one. And overall, I would like to see more resources and quest huts on the starting islands; otherwise, it's not very appealing to fight elven archers just for a mage's hut!