Dorian People of Tezot No memories of life on the surface, the ability to use the ladder of fate, the choice of one of the communities, 21 points of characteristics for free distribution, but no more than 7 in one. Belief Furafura An attitude toward life that consists of living "in the moment" and having no regrets. +3 to activity, +5 to endurance. Community Warriors of the Dungeon. Bonus: enhancement of some skills. Fire of civilization. Access to the "appropriation" skill, access to secret passages. Bodily ailments - Mental ailments - Magic tattoos, +10 to defense, +10 to elemental defense | Characteristics Mind - 24 (34) Body - 14.1 (24) Insight - 21 Endurance - 10 Energy - 17 Aesthetics - 6 Parameters Learning ability: 7.2 (10.2) Spirit: 240 (340) Stamina: 14 (29) Health: 140 (290) Accuracy: 42% Evasion: 42% (52%) Defense: 10 (70) Elemental defense: 10 (65). AP: 5.1 (7) MP: 5.1 Charisma: 6 Critical damage chance: 6% (11%) Skills Weapon Master+ The character can use melee weapons without penalties (no crit, -20% to accuracy). Normal attacks deal not 100% damage, but 120%. Second Wind After the end of a battle, returns a character who fell in battle to life. Does not work on Ivilaes. Cost: 50 spirit. Careful Attack+ 120% damage. An attack that avoids the target's counteractions (e.g., parrying). Cost: 1 MP. Hide The character moves unnoticed by those around them. Cost: 1 MP. Guardian of Sorrow and Rage+ In exchange for activity, the character can temporarily disable $$$%%%. The character is able to sense its approximate location. Spellcaster The character can learn and read spells. Shield [Light] The chosen character receives one-time protection from one negative action. Cost: 25 spirit. "?????????? ??????????? ?? ??? ????" 100% damage, guaranteed hit, ignores protective effects. Cost: 1 MP. Teleport In exchange for activity, moves the spellcaster and other targets within 5 cells of them to any known location on the adventure map. In exchange for MP, moves the spellcaster to any point on the battle map. Flight In exchange for 1 MP and 50 spirit, the spellcaster gains the flight status. | Equipment Right hand: ???? (Hammer) The damage dealt by this weapon is equal to the target's maximum health. Accuracy: 65% Left hand: Baghra's shield, immunity to paralysis. Head: Helmet +20 to defense, +20 to elemental defense, +5% to evasion. [+50 to health] Body: Nameless armor x1, defense +25, elemental defense +25 + [protection from the first attack per battle] Shoulders: Cloak of harm avoidance, protection from the first negative effect per battle. [+5% to evasion] Hands: Gloves of paralysis, paralysis on attacks. [poison] (if possible) -> equipping Footwear: Boots of haste At the start of battle, applies the haste effect to the character. [+2 to AP] Misc 1: Clear chain +5% to critical damage chance if critical damage chance is below 10%. Misc 2: Explorer's bag +5 to the provisions limit, but only if in the misc slot; does not stack. Misc 3: Healing pies x4, restore 35 health points. Misc 4: Portrait. Gives +10 to body if in the misc slot, does not break. Misc 5: Portrait. Gives +10 to mind if in the misc slot, does not break. Inventory Dagger (damage: 50, accuracy: 50%); Lockpicks x5. Letter from Khatarait Cleansing soup x1 Gold x1, precious gems x1 Skill book "?????????? ??????????? ?? ??? ????". 100% damage, guaranteed hit, ignores protective effects. Requires activity and a learning slot to study. Cost: 1 MP. Spell book Teleport In exchange for activity, moves the spellcaster and other targets within 5 cells of them to any known location on the adventure map. In exchange for MP, moves the spellcaster to any point on the battle map. Atsuha's boots +1 to AP, +5 to defense, +5 to elemental defense, immunity to burn. A book with pictures and text in an unfamiliar language. Does not break. Atsuha's boots II +1 to AP, +5 to defense, +5 to elemental defense, immunity to bleeding. Incense of departure Heals petrification or calms the petrifier. Shield, +8% to evasion Cloak, +5% to evasion. Stealth cloak +2% to evasion. Superhammer, damage: 300, accuracy: 10% A faceted Trans stone on a string, this stone was obtained from the destroyed statue of the eponymous Myrdar, imitates the skills of craftsman, cook, second wind, gathering, and enchanting; each skill can be used once until activity refreshes. |