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? Ikazkan -> Tezot

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—No way?.. Nah,.. ah, whatever. —He waved his hand with a sigh. —Support is cool and all, but I don't even know where I'm going myself. Wherever my eyes lead me, you know that expression? Is there anything in these parts worth traveling to?
- And where else can you go besides where your eyes lead you? Though with them closed you probably could too - are you a mirdar? You don't seem like one. 
 Sukaya lifts the entrance to her red tent - quite large for its size, by the way. 

Cherished Key, might come in handy.

Bone of Friendship, if you spend it on some non-unique monster - you can tame it. 

Great Divide Pass, allows a single character to pass through the gates once, bypassing the trials. 

Traveler's Journal, +1 to a chosen attribute for every 25 entries about characters (you need to meet them), cities (you need to visit them), beliefs (you need to meet someone who practices them), skills (you need to know them yourself or see them being used), origins (you need to meet their representatives), and significant events. 

Pill of Purification for the Dynastic-Hereditary Vault, removes all mutations once. 

Pill of Spirit Purification, removes all mind ailments once. 

Pill of Body Purification, removes all bodily ailments once.

- You can take just one thing, if you leave something in return. I used to not limit what I gave away from my finds and had no conditions, but since travelers took everything they needed and didn't need, it interfered with the idea of my original design. But if you need to replenish supplies (restores provisions), rest (restores AP, spirit, and health), or heal (removes negative effects), you can do that as much as you like. You can also take nothing and just donate something instead - it'll help you feel better in many ways (restores activity once).
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия