Score Sword [Character deals double damage in melee combat], [health is twice as high], [physical work efficiency is higher], +5 to endurance, +5 to body. Conviction - Bodily Ailments [Fragility] Health is twice as low. | Attributes Mind: 10 Body: 17 Insight: 10 Endurance: 15 Vigor: 10 Aesthetics: 10 Parameters Trainability: 3 Spirit: 100 Stamina: 17 Health: 170 Accuracy: 20% Evasion: 20% Defense: 15 (40) Elemental Defense: 15. SP: 3 AP: 3 Charisma: 10 Critical Hit Chance: 10% Skills Weapon Master The character can use melee weapons without penalties (no crit, -20% to accuracy). Cleave [Melee] 50% damage. If the character's body attribute is higher than the target's — kills it (stamina check). Cost: 1 AP. Fury [Swords] Additional attack, doubled accuracy (from the parameter), immunity to paralysis. Cost: all spirit, the character loses the ability to evade. | Equipment Right hand: Two-handed sword (2H) Damage: 100 (200), accuracy: 50% Left hand: Head: Body: Leather armor +10 to defense. Shoulders: Leather pauldrons +5 to defense. Hands: Leather bracers +5 to defense. Footwear: Sturdy comfortable boots +5 to defense. Misc 1: Explorer's bag +5 to provisions limit, but only if in the misc slot; does not stack. Misc 2: Misc 3: Misc 4: Misc 5: Inventory Healing pies x2, Restore 35 HP. |