Crystallia People of Tezot No memories of life on the surface, the ability to use the ladder of fate, the choice of one of the communities, 21 attribute points for free distribution, but no more than 7 in a single attribute. Conviction "Servant of Óna" — affinity to fire, immunity to seduction, access to learning the spells "Sphere of Óna" and "The Last Hour", and the skill "Schism of Reality". Community Servants of Óna Conviction — "Servant of Óna". Afflictions of the Body [Ugliness] Charisma is always zero. Afflictions of the Mind - | Attributes Mind: 18 Body: 18 Insight: 22 Endurance: 15 Energy: 10 Aesthetics: 14 Parameters Learning Rate: 5.4 Spirit: 180 Stamina: 18 Health: 180 Accuracy: 44% Evasion: 44% Defense: 15 Elemental Defense: 15 (95). SP: 3 AP: 3 Charisma: 14 (0) Critical Hit Chance: 14% Skills Healing Shard [Earth] The caster summons a magical shard (occupies a tile, has health equal to the caster's spirit) which restores 30 health to allies within a range of up to 10 tiles each turn. Cost: 30 spirit Spellcaster The character can learn and read spells. Schism of Reality [BB] [Servants] 0% damage. Destroys the target and all of its equipment, does not require accuracy, ignores protective effects. The attacker's stamina check for this action is twice as low. Cost: 1 AP, 75 spirit. Weapon Master The character can use melee weapons without penalties (no crit, -20% to accuracy). Body Protection The character receives a barrier protecting against incoming damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Cost: 50 spirit. | Equipment Right Hand: Battle Axe (2H) Damage: 100, accuracy: 50% Left Hand: Head: Damage received by the character cannot exceed 35% of their maximum health. Body: Crystal armor, +80 elemental defense, stamina against negative effects is twice as high. Shoulders: Pauldrons, +5 to defense. Arms: Bracers, +5 to defense. Footwear: Sturdy boots, +5 to defense. Misc 1: Explorer's bag +5 to the provisions limit, but only if it is in the misc slot; does not stack. Misc 2: Explosives Clears rubble/extracts ore (half the usual amount), deals 300 damage; used outside of combat. Only one unit can be in a single slot, cannot be placed in the inventory. Misc 3: Misc 4: Misc 5: Inventory Armor, +10 to defense. |