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Wicked Blight
- You bet! As my grandfather used to say, "A joke is the kind of thing that lifts your spirits in a tough moment!".
- Be that as it may, "our familiar wisp", like all other acquaintances, is currently "on the other side of the collapse" and we have only two options: to make do with our own forces for now, or to try to find alternative routes to that damned hatch...
While they were debating, Osh appeared at the entrance of the community with a report on the monsters' parameters, so the need to seek out a supplier suddenly vanished. Based on the information received, Katherine adds entries to the monstropedia. 

Monstropedia
Bagr
Mind: 3, Body: 20, Insight: 15, Endurance: 30, Energy: 17, Aesthetics: 0.
Trainability: 0, Spirit: 30, Stamina: 20, Health: 200, Accuracy: 30%, Evasion: 30%, Defense: 30, Elemental Defense: 30, SP: 5, AP: 5, Charisma: 0, Critical Hit Chance: 0%

Base attack: 150 damage.
Bagruk
Mind: 3, Body: 10, Insight: 13, Endurance: 10, Energy: 17, Aesthetics: 0.
Trainability: 0, Spirit: 30, Stamina: 10, Health: 100, Accuracy: 26%, Evasion: 26%, Defense: 10, Elemental Defense: 10, SP: 5, AP: 5, Charisma: 0, Critical Hit Chance: 0%.

Lay eggs. After 3 turns, the target loses half of its current health and new bagruks hatch from it with health and damage twice as low as normal. The number of bagruks equals every 25 units of health lost by the target. 
Base attack: 50 damage, poison, paralysis. 

Ember
Spirit: 50, Stamina: 10, Health: 50, Evasion: 0%, Defense: 50, SP: 3.


Fireball. 50 damage, burn. Costs 10 spirit.

Vulnerable to cold and water, extinguishes after spirit is depleted. 
Batkun
Mind: 3, Body: 5, Insight: 20, Endurance: 0, Energy: 35, Aesthetics: 0.
Trainability: 0, Spirit: 30, Stamina: 5, Health: 50, Accuracy: 40%, Evasion: 40%, Defense: 0, Elemental Defense: 0, SP: 10, AP: 10, Charisma: 0, Critical Hit Chance: 0%. 
Immunity to darkness. 

Deafening screech. Inflicts the submission effect on all enemies within 10 tiles of itself for one turn. 
Base attack: 30 damage.
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