Sword [The character deals double damage in melee combat], [health is twice as high], [physical work efficiency is higher], +5 to endurance, +5 to body. Conviction Enlightened children of Shinma. Unique feature. Dungeon Master Situational features depending on location and opponents. | Attributes Mind: 24 Body: 50 Insight: 20 Endurance: 30 Energy: 30 Aesthetics: 20 Parameters Learning ability: 7.2 Spirit: 240 Stamina: 50 Health: 1000 Accuracy: 40% Evasion: 40% (42%) Defense: 30 Elemental defense: 30 (40) AP: 9 MP: 9 Charisma: 20 Critical hit chance: 20% Skills Weapon Master The character can use melee weapons without penalties (no crit, -20% accuracy). Second Wind After the battle ends, revives a character who fell in battle. Does not work on evilai. Cost: 50 spirit. Hide The character moves unnoticed by those around them. Cost: 1 MP. Leave Battle If the character is not immobilized in any way, they leave the battle. Cost: 1 MP if the character's team is not the initiator of the attack, otherwise 0. Cleave [Melee] 50% damage. If the character's body attribute is higher than the target's — kills it (stamina check). Cost: 1 MP. Haste The character doubles their own AP. Cost: 1 MP. Body Shield The character receives a barrier protecting against incoming damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Cost: 50 spirit. | Equipment Right hand: Sword of Flame Rocks (2H) Damage: 100 (normal) + 100 (elemental fire type), accuracy 65%, applies burn, corrosion effect. Left hand: Dagger (damage: 50, accuracy: 50%); Head: Body: Comfortable clothing Elemental defense +5, +2% evasion. Shoulders: Hands: Thin black gloves Elemental defense +5 Footwear: Sturdy comfortable boots +5 defense. Misc 1: Ring of Welding If the character's health drops to zero, negative effects are removed from the character and health is restored. Works once per battle. Misc 2: Ikazkan Incident Diary Misc 3: Misc 4: Misc 5: Inventory --- |