Possessing the ability to write on the go, Osh compiled a list of differences between ivilais and humans while walking toward Lord Rizz. Elm divided the list into 6 sections.
- Biology and Anatomy.
- Perception of Reality.
- Society.
- Everyday Life.
- Culture.
- Mindset.
Section 1. Biology and Anatomy.
- Height.
Ivilais: 24–29 tin, 144-174 so-called centimeters.
Humans: 25-30 tin, 150-180 so-called centimeters.
- Build.
Ivilais: always proportional, without physical flaws.
Humans: a variety of forms; congenital and acquired deformities are highly common.
- Wings.
Ivilais: full-fledged, functional.
Humans: absent.
- Horns.
Ivilais: grow with age, an indicator of the life cycle.
Humans: absent.
- Hair.
Ivilais: only on the head (and face).
Humans: all over the body.
- Digestion.
Ivilais: complete dissolution of food, excretion of waste products through sweat.
Humans: excretion of waste products by means of extremely disgusting urination and defecation.
- Sweating.
Ivilais: fragrant sweat.
Humans: an unpleasant, vile, disgusting, horrifying smell.
- Reproductive System.
Ivilais: absent
Humans: standard, two-sex, pod-and-slot reproductive system.
- Sexual Differences.
Ivilais: conventional (mammary glands exist, but have no function).
Humans: pod-like male individuals, slot-like female individuals with mammary glands for feeding human larvae.
- Aging.
Ivilais: expressed in the growth of horns.
Humans: wrinkles, deterioration of body functions (loss of teeth, weakness, infirmity, problems with movement, defecation, nutrition, vision, hearing), change of hair color toward a whiteness similar to Elm's.
- Death.
Ivilais: disintegration of the body.
Humans: the physical body remains, decomposes, rots, is eaten by animals, insects, and other small organisms; a skeleton remains.
- Resurrection.
Ivilais: possible, with loss of memory.
Humans: impossible (except via magic).
Section 2. Perception of Reality.
- Lying.
Ivilais: unable to understand.
Humans: active, fierce, causeless and caused use.
- Cruelty.
Ivilais: absent as a concept.
Humans: active, fierce, causeless and caused use; exacerbated under the influence of intoxicating substances.
- Ideology.
Ivilais: does not exist.
Humans: an important part of existence, a burning need to believe in made-up things.
- Hierarchy.
Ivilais: absent.
Humans: ubiquitous, cruel, chaotic, destructive.
- Egoism.
Ivilais: strongly limited.
Humans: widespread, great, unrestrained.
- Memory.
Ivilais: lost upon resurrection.
Humans: lost only due to trauma/aging; absent in cases of stupidity, which is extremely common.
- Fear of Death.
Ivilais: diminished.
Humans: a strong behavioral factor, violent shaking at any mention of the end of existence.
- Curiosity.
Ivilais: practical.
Humans: universal, brazen, in some sense commendable.
Section 3. Society.
- Economy.
Ivilais: absent.
Humans: a confusing, disorderly, cumbersome system built on an obsession and insatiable craving for shiny things and their endless and meaningless accumulation.
- Labor.
Ivilais: by desire and necessity.
Humans: often SLAVe own even without necessity.
- Property.
Ivilais: does not matter.
Humans: a key concept, distorted by human peculiarities.
- Social Roles.
Ivilais: blurred.
Humans: clearly defined, based on the humiliation of some by others without reason.
- Family.
Ivilais: absent.
Humans: the basic unit of human society.
- Birth.
Ivilais: unknown / artificial origin.
Humans: biological.
- Childhood.
Ivilais: unclear how it manifests.
Humans: a long stage of development, similar to other four-limbed and two-legged creatures.
- Legacy.
Ivilais: irrelevant.
Humans: important.
Section 4. Everyday Life.
- Movement
Ivilais: flight.
Humans: walking on two legs, crawling on the belly and all fours, use of wheels.
- Architecture.
Ivilais: oriented toward verticality, refined, exquisite, skillful.
Humans: horizontal, grounded, crude, unhewn.
- Clothing.
Ivilais: possibly decorative.
Humans: functional and social.
- Hygiene.
Ivilais: almost unnecessary.
Humans: extremely necessary, but rarely practiced.
- Nutrition.
Ivilais: without waste.
Humans: requires disposal.
Section 5. Culture.
- Language
Ivilais: without concepts of lying and abstract conflicts.
Humans: rich in manipulation, deception, lies, meaningless words, sounds.
- Humor
Ivilais: limited.
Humans: diverse, stupid, grounded.
- Conflicts.
Ivilais: minimal.
Humans: constant, petty or causeless, destructive, leading to deformities, injuries, and the death of their own kind.
- Motivation.
Ivilais: mysterious.
Humans: momentary, spontaneous, grounded, resource-based, shiny-thing-based.
Section 6. Mindset.
- Meaning of Life.
Ivilais: not formulated.
Humans: actively sought and results in strange concepts, often directly hindering the bearer's ability to function.
- Time.
Ivilais: it is not customary to keep any record of so-called time.
Humans: it is customary to keep a record of time based on the system of their ancestors, built on the movement of giant spheres in the ceiling called the "sky".
- Death.
Ivilais: a temporary state.
Humans: the finale.
- Personality.
Ivilais: variable (due to memory loss).
Humans: strives for integrity, rarely achieves it.
- History.
Ivilais: fragmentary.
Humans: accumulated and studied.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт