The Gross family spans several generations, and their ancestors once lived on the surface. At least, that is what the family legend, passed down from generation to generation, claims. And they even have a family heirloom to remind them of it. Currently, its keeper is Barley, who is also one of the last members of the Gross family. His mother always told him that they were representatives of a noble and distinguished lineage, unlike most of the local inhabitants, who were beneath them. Consequently, they should be treated accordingly, and addressed only when necessary. For this reason, she forbade her son from interacting with other children when he was little. Barley obeyed his mother, though at times he enviously watched other children playing together. But he did not dare disobey her orders, so he spent his time in solitude. One of his favorite pastimes was sculpting with sand. At first, these were simple sand pies, then he began connecting them, trying to depict some kind of treat, like a cake, which he loved so much. Although he generally loved to eat, and not just sweets. One day, seeing a pretty girl who lived nearby, Barley decided to strike up a conversation with her. To his surprise, she responded, and they had a pleasant chat, after which the boy invited her over to show her his sand sculptures. Having received her consent, the children headed to the Gross home. The interaction went well, and in his joy, Barley lost track of time, missing the moment of his mother's return. When she saw that her son had brought some stranger into the house, she began scolding him. He tried to explain everything, but his mother would not listen and chased the girl away. Barley ran out into the yard in tears, to his sand castles. Anger overwhelmed the boy; he wanted to vent it, and finding a toy hammer, he began striking with all his might at the figures he had so diligently built. When all the sand had returned to its original state, Barley felt much better. Remembering that feeling, he went back inside.
The years passed, the young man grew (mostly outward), but he never made new acquaintances. Although he did manage to learn some crafts, like cooking, which became his outlet. In addition, he mastered the art of wielding weapons, but that was more of a necessity, given the dangers lurking in the dungeon. Otherwise, life changed little. With age, he noticed that meeting people, and even just talking to them, had become much harder than before. He could not simply approach someone and start a conversation. Yet he craved human interaction and attention, wanting to share his thoughts and culinary creations with someone. Trying to satisfy his desires, Barley secretly joined Ona's lackeys, who had chosen a very specific person as their idol. It seemed to him that she could be the one he so needed — at least, that was the image forming in the young man's head from the talk surrounding Ona. All that remained was the small matter of meeting her and speaking with her. Besides, his mother could still have interfered, and Barley tried to figure out how to avoid that. However, after some time, the issue resolved itself. The young man's mother was found near the city. The body was almost untouched, which could not be said of the head. One blow from a blunt weapon had clearly been enough for a lethal outcome, but apparently the killer wanted the victim to be unrecognizable, so they struck many times and hard. Or perhaps some maddened sword had done it. At any rate, those were the conclusions reached by the guards who informed Barley of his relative's demise. Though the young man did not grieve much over the loss, he was somewhat shaken by what had happened. Now he was alone, apart from a few relatives he had not spoken to in a long time. So the only reminders of family were the family badge and his mother's ring, which, to his surprise, he found in her personal bag the day after her death. She had likely placed it there for safekeeping, sensing her imminent departure. That was the conclusion Barley reached, finding no other explanation.
Attributes:
Mind - 17
Body - 15
Perception - 15
Endurance - 14
Vigor - 18
Aesthetics - 9
Afflictions:
[Overweight] SP and evasion are twice as low.
[Fear of Socializing] Unable to initiate a conversation with anyone except members of the character's group.
[Otherworldly Mirror] Sometimes the GM may take control of the character and behave completely differently.
Skills:
Weapon Master
The character can use melee weapons without penalties (no crit, -20% to accuracy).
Cook
The character can spend [activity] to learn recipes and AP to prepare food (provided ingredients are available).
Gathering
The character spends [activity] to collect a resource known in the location (ore, plants, etc.)
Leave Combat
If the character is not immobilized in any way, they leave combat.
Cost: 1 AP if the character's team is not the initiator of the attack, otherwise 0.
Schism of Reality
[BB] [Lackeys] 0% damage. Destroys the target and all its equipment, does not require accuracy, ignores protective effects. The attacker's endurance check for this action is twice as low.
Cost: 1 AP, 75 spirit.
Equipment:
Right hand: War hammer "Thump-crush"
Left hand: Hand axe "Chop"
Head: Padded coif
Body: Steel belly guard (chest plate) + padded gambeson
Shoulders: Leather aventail
Hands: Steel gauntlets
Feet: Light boots
Misc 1: Ring (Active skill (1 AP): subjugates the target to your will (endurance check) — it obeys commands but retains freedom of thought.)
Misc 2: Pastries
Misc 3: Ona's lackey badge
Misc 4: Antique Gross family badge
Misc 5:
Inventory: chapel (helmet), dagger, small belt pouch for various trinkets and pastries, recipe book, cooking utensils and ingredients (in a backpack).