15% chance that the character will have very (un)lucky circumstances (50/50, determined once): the relationship will be normal.
Either nothing happens, or there is a 60% chance of getting a random body ailment, a 30% chance of getting two body ailments, and a 10% chance of getting three body ailments.
[Excess Weight] Initiative and dodge are reduced by half.
Either nothing happens, or there is a 60% chance of getting a random mind ailment, a 30% chance of getting two mind ailments, and a 10% chance of getting three mind ailments.
Another random level is repeated.
3% chance of getting each of the following mutations:
Wings. The character can fly. ❌
Magic Horn. The character can use spells without the spellcasting skill, and if they have it, they can use two different spells at the same time. ❌
Sordidization. +1-100% to health and melee damage. ❌
Long Legs. +3 to initiative. ❌
Scales. +1-20 to defense. ❌
Strong Mind. +1-100% to spirit. ❌
Nightmarish Carnivorousness. +1 to a random stat for eating a unique type of enemy. ❌
No Need for Sleep. The character can join two communities at once. ❌
Elemental Influence. Random affinity to one of the elements. ✔️ Fire.
Genius. +1-5 to learning rate. ❌