Essentially, there are weak creature stacks guarding the resource nodes (only 2-3 strong stacks), and weak opponents (they attack directly from their hand). There is no guard posted on three (I think) upgrade locations. You can reach level 33+ on the map (with trees and completed quests). I completed all the quests except for the Mage Slayer (we discussed this with the author above, and he might fix it). The Hunting quest, I don't know how it closed; it closed together with the Hermit's quest (I just killed some random pack of wolves or assassins guarding it, I guess). Because the game didn't let me go back into the forest (I remember that). The castles (all of them) are weakened (balance adjustment?), it's a bit rough (I don't like this), and I didn't see a reason to give them full development. Overall, I liked the scenario, as I wrote (and if this is the author's first work, then we should even applaud), and in this situation, it's definitely a gift for all of us. The final boss unexpectedly gave me a hard time when I casually approached him (I had to think, and I understood why the author chose Light for the starting hero), although he isn't that strong or well-equipped (we've seen better in scenarios). He was probably prepared for my playstyle, plus I had bad luck with the castle upgrades (considering three castles, Utopia, and the Phoenix in my hero's skill tree, I didn't get any truly powerful upgrades). A Library is urgently needed on the map instead of duplicate Mentor and Fortress dwellings on the hill. I wanted to spoil a bit with the final boss, but I won't (why make something that was already simple throughout the game even simpler?).
Thank you for the game.