A map with an unclear lore, which is heavily connected to previous maps where your main hero dies, as was the case with Grover. Regarding the balance, here are my points:
1. Why ban spells if you give the dwarves an infinite spawn with an additional army, which is also illogical, forcing you to kill each hero 500 times.
2. Why reduce experience if you set a hero level limit?
3. Why set such a high defense for the Flame Rune, unlike the defense for the Axe, I could still accept that the Axe can be easily subdued, but breaking through 30k bears, 30k warriors, 5k elders, 30k harpooners, and 10k berserkers is just "idiotic".
4. The map's landscape is extremely unplayable, and everything points to a single build, a build focused on the Engineer, because due to the limited mines, you cannot build a magic guild and progress normally with magic. Also, regeneration is banned, so what's the point of having 1 paladin in the army if any pack can one-shot him?
Regarding the unplayability of the landscape, I should note that I played with skillful logistics using boots, carts, and light magic, which indicates a normal build.
5. The Prophet, who is inaccessible due to the high pressure from the elves. If you kill the elves and go to the Prophet, you will face high pressure from the dwarves, through which you can lose all your castles.
In general, the map is extremely unplayable for any hero, no matter what build you choose or how well you play.
Rating: 4/10
Мой канал YouTube - https://www.youtube.com/@Niksan2704
Мой канал Twitch - https://www.twitch.tv/niksan2704
Мой Discord Server - https://discord.com/z5pTdRBqAg