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Pursuit of the Sun 1.2

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-- Welcome. Close your eyes. As soon as Hargon does, his head explodes like an overripe watermelon... Well, not really, although the sensation is likely similar: he only felt for a brief moment how a blinding flash of pain pierced his body from the very center of his brain to the tips of his fingers, and the world ceased to exist. And he himself ceased to exist. Outside of time and space, a part of his personality becomes aware of itself. The signals that his senses used to send have disappeared. He no longer has skin, eyes, a nose, or any other organs that could give him even a shred of information. But he is still there. A castrated consciousness, left without its tentacles, cannot answer where he is, when, or why – but perhaps there are questions that he can answer. All that is needed is a small push, so simple in the world of objects, memories, and associations, and unimaginably complex when the starting point can only be found within, not from the outside. What remains of Hargon must find a form in the void – any form is accessible to one who is not blinded by the world and not burdened by memories; any form can be an entity-in-the-void... if it finds the will to realize it. And to name it.

Added 6 minutes ago
Evil Lizard
- So... we'll definitely need a werewolf potion someday... A charm potion, probably too. And a healing potion wouldn't hurt either. What do we need to make them? - the question is obviously addressed to the witch.

Added 2 minutes ago
But he can devour all enemies alone and level up better than from constable training... smile04
-- Almost everything can be bought at the market, but there are some difficulties. I need a human spinal cord for the "werewolf" potion. For the charm potion, I need blood, we can handle that, and, um, a mysterious white liquid. If you're squeamish, it's best to get it yourself – you'll have to drink it later.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers