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Pursuit of the Sun 1.2

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#1628
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-- Well, take it, I don't need it.
Voldemar receives
White Wolfhound

Characteristics:
Strength 6
Resilience 10
Reflexes 12
Intelligence 2
Willpower 5

Parameters:
Damage (BB): 160%
Accuracy: 24
Evasion: 24
Stealth: 12
Perception: 22
Initiative: 12
SP 8
Etiquette: 2
Charisma: 5

HP: 300
Sanity: 25
Defense: 25 (cold)

Origin: Wolfhound: +10 HP per point of Resilience, +3 Sanity per point of Willpower, +5 SP, +25 Cold Resistance

Skills:
Guardian
1. +10 to Perception
2. Senses ill intentions in peaceful situations, alerts the owner
3. Intercept: skips a turn, but automatically applies "Bite" to all targets attempting to attack the owner, if they are within a radius of 4 cells
Hunter
1. Opponents cannot leave the battle while the wolfhound is alive
2. Can track animals and people, finds food in the wild, automatically finds items of interest and hidden places
3. Bite: chance (Strength + cells traveled in a straight line against Strength) to paralyze the opponent for 3 turns, if successful, deals double bite damage and causes bleeding (-20% of current health for 3 turns)
Fighter
1. Bite: Strength*5 base damage, reduces Sanity by 4, reduces SP to 1
2. Survives death if HP does not drop below -300
3. Receives any damage at the end of the next round after the damage is dealt
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers