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Pursuit of the Sun 1.2

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Count Orlov
For now, while in the city, put a hood on him – otherwise, he gets annoyed when he sees people.
And is this "hood" an inventory item that can be purchased somewhere, or is it a "conditional element" that is "always present"?

Added 4 minutes ago
Sky
And here is the real GM character.
He resembles Revan. The one who eats characters, not the one you probably thought of...

Added 18 minutes ago
"What detailed information... It would be easier to call the lots 'Mystery Box number one,' 'Mystery Box number two'..." - thought Voldemar.
Count Orlov
-- He sniffs out people and game, drives them, guards them, and is not afraid of anything. He only needs to be fed meat.
- And how voracious is he? How much will it cost to feed him per day? A whole chicken? Or will a bear be needed? - Voldemar asks with a grin.
- Will he be able to guard the house? Find something that is lost? Protect the owner from all sorts of bandits?
Count Orlov
-- He attacks everyone, people, wolves, bears – he doesn't assess his strength at all. He is quite tame, always returns. He tolerates a leash. For now, while in the city, put a hood on him – otherwise, he gets annoyed when he sees people.
- Ha! Such a beast would only suit some "loner." He should only be kept in a cage. And let out only in the forest... Otherwise, I'll come to the tavern to have a beer, and he'll peck the bartender there... What if the "hood" falls off...?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).