Skip to content

SkillTest Ultimate + Random

#9
Auto-translated

DiArts

1. The monks are placed before the box, not after, because monks and the hut can provide a rare skill, such as runes, and now it can be leveled up through the box. In my opinion, the ability to level up a random skill from monks and the hut is a plus.
2. Morale balancing eliminates the need for the Leadership skill and artifacts. And this building (Temple of Loyalty) is not very popular among Heroes players. A fort for upgrading creatures and a garrison with additional creature slots, in my opinion, is a more useful innovation.

It is quite possible that after testing, some of this will be reverted. Nevertheless, you can easily open a map using the editor and change everything to your liking. I don't mind posting alternative versions of the map in this or a separate thread.

However, Max has his own rules of "more is better," so there may be balance issues and additional objects are not a bug. Here is a version with the Temple of Loyalty. Thank you for testing!

Monks before the box is more about randomness than skill.

You get a Knowledge bonus at the start, and the monks give you fire, luck, ballistics, and leadership. That's about randomness.

Regarding the temple, the chance that you will have a maximum of 3 Factions is about 0.0...%, so pure Leadership can hardly help at all. Therefore, the temple balances the value of turning towards "troops" more or less. Without it, even with sunshine and expert Leadership, morale is not always positive.

I play about a hundred games a day with the same people - in the version that exists now (before the temple was added), morale doesn't matter; you always turn based on artifacts and compare stats. Upgrading troops, even if you're lucky and have 4 Champions and 16 Manticores, doesn't stand a chance against artifacts in terms of morale; we've explored this thoroughly.

By the way, thank you for reminding me about the editor; I haven't used it in 25 years!)

*I swapped the monks, removed Dragon's Blood (the potion is too strong for a Tier 4 artifact), and added temples - there is more variety now, and now warriors have a chance (in the "war" direction) due to morale. Magic still sucks; I need to come up with something about that...

And also - some heroes still have various Logistics skills - I haven't figured out how to remove them yet).