I borrowed two more fixes in the scripts for c4m3 and c5m3. In the first one, demon heroes stop standing still and start capturing cities. In the second one, the second attacking hero stops slacking and attacks immediately. But it doesn't work in a1c2m2. If I understand correctly, Andreas, when he appears, he should start moving towards the city, but he just stands there every turn. And I didn't understand what exactly was fixed in c1m5. I compared it with the regular version and didn't notice any difference, except for the transfer of artifacts.
By the way, do you have any ideas why everything suddenly broke (dialogue scenes, animations, cameras, etc.) in mods for all campaigns?
P.S. I missed something in the a1c2m2 script. Andreas is running now. I'll take a look.
P.P.S. I found it. I'm taking another fix.
In c1m5, it seems that the issue with demons standing near portals has been fixed. With the old script, they seemed to always stand still, but in this new one, they only stand still if you have a huge army; if you have a small army, they seem to run, according to observations.
As for why it broke, I only have guesses. This mod seems to have been made by one person, Stephane Fidanza. Maybe he transferred it incorrectly, maybe he transferred an older version, such as 1.3 instead of 1.6, or maybe more animations and other things appeared in Lords of Magic, and that's why everything broke. He did a good job making it, but he left a lot of errors. That is, he didn't just copy 1 to 1; he skipped some lines of code.
As an option, he made the mod = a lot of errors remained, he gave up on the mod and the game. That's how the AllCampaigns mod appeared.