Rigobert and his companions leave the tavern, scaring away all the scum who hadn't yet managed to hide in their holes, and arrive at a rather decent-looking house in the middle of the slums.
-- There used to be some fanatical cultists hanging around here, or something like that, but since we wiped them out, it's now nobody's.
They continue on, descending into the basement. Rigobert lights a torch.
-- There are some pickles over there, by the way – a great snack, but you might end up with an upset stomach later. But we need to go this way, -- he points to the stairs leading to a narrow corridor. -- We cleared out the traps, but it's better to stick to the left side just in case.
After passing through two corridors, they enter a spacious hall with a pedestal. The floor is abundantly decorated with dried blood; it's cold, damp, dirty, and so depressing that even the rats haven't bothered to visit.
-- Awesome, right?
Added 3 minutes ago
- Hey, what kind of basement was that? Does it have anything to do with the house? Is it also yours? Well, I mean, it used to be yours, but now it's mine? - Voldemar asks the witch along the way.
They can find a blacksmith, armorer, tailor, alchemist, laundress, and many others among the craftsmen – the question is, who does Voldemar need?
Added 16 minutes ago
what about just armor penetration? you could keep that one. the main thing is to come up with something, not to teach
e si ieu muoir, er mi grans deliuriers