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AllCampaignsRemastered - Updated mod for all Campaigns

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#59
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Rommy
I didn't open them in the editor; I also added some scenarios, and they take up quite a bit of space.
Did you manage to make it so that the alternate upgrade also works in mission 4?
Yes. I copied this part from your script. In the screenshot, it's the second day; a cutscene appears (with an endless sound of hooves, by the way), showing the army fleeing, and it shows 100 of each unit remaining. The exact number is always slightly different.
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