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Rock of Grimheim

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#100
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I completed the map a few days ago – I liked it.

I'm quite a casual Heroes player; I play in a unique way – I like to explore every nook and cranny, complete every quest. And by that time, the red player was already annoyed... when I reached him, I had completely cleared the underground for both Giovanni and the Chaos Dwarf. Levels around 20+, stats are good, I have plenty of troops... However, these advantages were offset by the amount of enemy troops. I tried for a long time to kite them, but alas, they can open a portal to the city... Perhaps, it would have been worth starting over from the moment the conditional timer ran out, but I was too lazy – I wanted to see what the story would end with and what gameplay solutions the author would show me. Therefore, an incredibly underhanded decision was made to cheat and wipe out all the troops :) so I can't say anything about the difficulty – except that everything was not difficult in the underground (BUT IT SHOULD HAVE BEEN! ORSON IS THE STRONGEST NECROMANCER HERO, YOU DON'T UNDERSTAND!!1)

Cutscenes – absolute cinema. Knowing how the cutscene editor works in our wonderful game, I express my respect for the effort!
Story – interesting. The presentation is simple, but not trivial. The final battle is well-directed from a gameplay perspective. Work needs to be done on the dialogues. Considering that there are many characters, they all speak more or less the same. That doesn't happen. But these are already details, nuances – it's not rational to write a character for each hero to whom 3 lines of text are allocated – I understand this.
Gameplay – I liked that everything is clear and structured. On the left is the territory of the Necromancers and the gnome responsible for entertainment. On the right – the Chaos Dwarf and another gnome. The underground is ours, the surface is theirs. The south is Imperial, the north is dwarven. In the first half of the game, we attack, in the second, we defend. Awesome.
Visually – a nice picture. It is not overloaded with all sorts of frills that you don't know where to look... here everything is clear and the visuals are not complex. Maybe it just lacks details? I thought – after all, there is truly nothing for the eye to catch on. Well, maybe the author didn't pursue this goal...
Regarding the new Faction – I like new things. Especially when they are of high quality. And the new faction is well made (at least visually)! Of the units, I can only highlight tier 4 and tier 5. I didn't really figure them out – just a bunch of troops...
In total: a very high-quality work. Cutscenes and story – super awesome. Gameplay – a new faction, different units, different playstyles – awesome. Side quests and the map filled with interesting things – super awesome.
I recommend playing it.
I will definitely replay it myself 100%, but later, already more quickly and honestly (I explored all the side quests and nooks and crannies on the first playthrough)).

To the author – all the best, good luck, and motivation. And also, try not to take to heart the words that were said in a negative emotional state – they are empty and destructive.
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