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Pursuit of the Sun 1.2

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#1393
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Heroist
Having downed his own portion of alcohol, Hargon surveys the fighting club with a silent gaze. — Well, why not? If the void wants to guide literary gentlemen like our author, why should we refuse, guided by non-existent modesty, talent, or anything else? Everyone should have the right to express themselves to the world. In short, I agree, Sig. Let's do it.
-- Alright, guys, let's get started. If anyone is good at drawing, join in. 

After liters of beer, an hour and a half, and many arguments about whose techniques are better, Hargon finally receives the revised edition of "clever techniques."

Dail adds to the first chapter:
"If someone refuses to use these means from birth, it's like cutting off his own hand, saying that one is enough for him to work with."

Sigeber adds to the second:
"In any case, the essence of any fight is to strike the opponent and not receive a blow in return, and it doesn't matter if you defend first and then attack, or vice versa – first you strike, and then dodge, the fact is that the simplest, but not the most interesting way to win is when you can hit, and no one can hit you.
But in reality, this does not happen, and everyone can both hit and miss. Hitting harder than the opponent, not being afraid to take a hit, exchanging blows bravely and without fear – this is both more fun and easier."
Byson adds:
"Damage to sanity is good. Most people are afraid of pain."
Raban adds:
"And you, whoever is reading this, don't be afraid, you'll die anyway. Do your thing, do it calmly, and do it as well as you can."

Hans concludes the book with the thought:
"Fighting is fun. Therefore, you need to fight more, worry less, and then everything will work out. Now close the book, go outside, touch the grass, and fight someone."

In addition to what Sigeber has already explained to Hargon, the book includes the following techniques:
Front kick: strength*2 base damage, slowdown (-30% speed and evasion), paralysis (strength against resistance) x3
Spinning strike: strength*3 base damage, slowdown, pushback (3 cells) x3
Spin: strength*6 base damage, automatic critical hit, -50% accuracy, paralysis (strength*1.5 against resistance) x8
Knee strike: strength*5 base damage, ignores all resistances, paralysis (strength against resistance), accuracy -50% x4

Unarmed boy 4: +5 to strength and resistance checks, +5 to evasion and accuracy in unarmed combat, +5% to the chance of weakening and paralysis x3
Unarmed boy 5: when using unarmed combat techniques, the character has the right to make one normal attack x3

Also, in the atmosphere of a pleasant evening over beer, the fighters learned something new about themselves in a long discussion, and it was collectively decided that a person's nature determines how he fights. And whoever fights well cannot be a bad person. Clinking of mugs.
Byson's style: the character doubles the number of attacks, evasion is reduced to 1, damage to sanity received and dealt is doubled x3
Dail's style: the character can use as many unarmed combat techniques per turn as he has attacks x5
Sigeber's style: the character counterattacks after a successful dodge x3
Raban's style: the character receives (resistance + will)% less damage (final modifier) x3

Hargon and Sandar can also invent their own style (but they still have to spend skill points on it)

Added 29 minutes ago
While Tifa has not yet had time to leave the Dismal center, a stranger, previously unknown to her, of a lackey-like appearance, hands her
A mysterious message
🤑                   😶|
👴         >       \ =|=|   ???!!!
1/2:6               /\ !

Added 1 hour 41 minutes ago
Evil Lizard
- OK. So first we go to the burgomaster to resolve the issue of the house and other property. Then to the bathhouse. You wash yourself thoroughly. And I will too. Well, and we need to dress up. Before visiting the Stronghold.
- And if there is time left, I will go to the church. By the way, where is it located? - Voldemar takes out writing supplies to write down the location of their new place of preaching.
- And we will have to put on a brand. But not on the forehead, but, say, on the left shoulder. On the one hand, you can be mistaken for a slave... for someone else, depending on the situation. And on the other hand, if you run away, it will be easier to find...
- Voldemar from Aldor-nera, - Voldemar reminds the guards.
-- It's right next to the arena, we'll hang up the signs, you won't miss it.
-- Don't rush too much, or it will be rude.
The fact that Voldemar is going to the bathhouse with the slave first is so obvious, demonstrative, and funny in itself that it's pointless to make jokes about it.

Voldemar and the witch arrive at Regin.
-- Aha, he took everything for himself. Well, okay, let's execute someone else. Do you want this little house in the slums? Are there any witnesses that it belongs to her?
-- Yes, anyone will confirm, Master Burgomaster, I assure you. Do you need all this trouble?
-- No, - the burgomaster admits. - Point to the location on the map, I'll mark it, and you're free.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers