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Pursuit of the Sun 1.2

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#1390
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Count Orlov
-- Hooray! -- the witch triumphantly raises her mangled arm. -- So, everything will be alright, I assure you.

-- Well, nothing special needs to be done, we'll just write it down that it's been transferred to ownership, uh, remind me of the name and origin, by the way. You can put a mark on it, or you can skip it, as you wish. And all the property should go to the state, I guess.
-- Not at all, -- the witch quickly corrects him. -- Movable property, yes, but immovable property is inherited. Since I didn't make a will, and I have no living relatives, the only possible heir is... Mr. Voldemar.
-- Uh, -- the guard is confused, tired, and wants to get rid of the witch, not to mention that legal matters are clearly not his specialty. -- Well, this is a matter for the sheriff or mayor, in general.
- Okay. So, first we go to the mayor to resolve the issue with the house and other property. Then to the bathhouse. We'll wash ourselves thoroughly. And I will too. Well, and we need to change clothes. Before visiting the Stronghold.
- And if there's time left, I'll come to the church. By the way, where is it located? - Voldemar takes out writing materials to write down the location of their new place of preaching.
- And we'll have to put a mark. But not on the forehead, but say... on the left shoulder. On the one hand, you can pass me off as a... someone else, depending on the situation. And on the other hand, if I run away, it will be easier to find me...
- Voldemar from Aldor, - Voldemar reminds the guards.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).