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Pursuit of the Sun 1.2

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Count Orlov
-- No, no, no, hold your horses, lad. You tell me — you caught this scum, right? -- the sheriff grabs the lowlife by his unkempt hair. -- And where's the base?
- That's right. But judging by everything, he's just a "pawn" in their gang and apparently doesn't even know what "they" were doing all this for or why.
- The witch managed to flee "there and there" - Voldemar describes the direction the witch ran from the site of the "skirmish".
- Do you know where the base is? - the question is directed at the lowlife.
- Where did you pass the "orders" to the witch?

Added after 6 minutes
Count Orlov

Status:
Zurikha
60/60, 17/18, 🍙+
Casts 4/4
Ottar 143/143, 8/12, 🍙-
Casts: 3/3
+2 to etiquette until the end of the phase
Day 6
Kassius 631/611, 12/12, 🍙+
+2 to etiquette and charisma and +20 hp until the end of the day
Day 2
Voldemar 140/140, 20/20, 🍙-
Casts 2/5
Day 3
Hargen 141/141, 12/12, 🍙+
+2 to etiquette until the end of the phase
Day 3
Tifa 40/40, 22/22
Casts 6/6
Day 3
Sandar 161/161, 22/22, 🍙-
Casts 6/6
Day 3
Aidan 121/121, 20/20, 🍙-
Casts 5/5

Looks like Aidan and Zurikha "snuck off" somewhere and lost track of time, while Kassius is sitting in the tavern chugging beer. And all those jousting grounds and what's happening on them are nothing more than the fruit of his drunken imagination.:D:D:D
The 20 hp, apparently, were already left somewhere "yesterday"?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).