The mechanics of the mounted tournament.
1. Initiative.
Initiative equals the horse's SPD + 1/2 of the character's initiative. The winner of the initiative roll receives a 20% bonus to accuracy and a +5% chance to knock the opponent out of the saddle.
2. Clash.
The character can aim at the opponent's shield or helmet.
If aiming at the shield, accuracy equals the character's accuracy + the horse's SPD + 5 accuracy for each level of the polearm skill - 5 for each level of the shield skill of the opponent. The chance to knock the opponent out of the saddle is (attacker's strength + horse's strength - defender's resistance - 5 for a knight's saddle) * 5%.
If neither is knocked out of the saddle, the clash is won by the one who wins the accuracy roll.
If aiming at the helmet, accuracy equals the character's accuracy + 5 accuracy for each level of the polearm skill, evasion equals 10 against the horse's SPD.
The chance to knock the opponent out of the saddle is (attacker's strength + horse's strength * 2 + DEF/5 - defender's resistance - 5 for a knight's saddle) * 5%.
If one hits the shield and the other hits the helmet, the one who hits the helmet wins.
If both hit the helmet, the one who rolls higher accuracy wins.
If both are knocked out of the saddle, it is declared a draw.
Aiming at the helmet.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт