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Pursuit of the Sun 1.2

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#121
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AstralLein
Well, actually, it looks pretty much like all the others... but hope dies last. No matter how much this statement annoys the nihilists...

– Oh, friend, I'm just a traveler, – Ottar introduced himself. – I became interested in the trouble that has befallen your village... I heard that you were one of the first to fall ill. Can you tell me anything about it? It seems you caught it somewhere from outside... is that true?

Or not from outside... depending on how you interpret the words of the tormented peasants.
-- Run away from here, traveler... Ahem... I just went to sleep, I swear... And I dreamed something terrible, and in the morning... It was like... I don't know. At the same time, thirst, hunger, cold, and terrible weakness... I thought I had caught a cold last night. And then... Almost the whole village was sick.

Added 2 minutes ago
Arandor
I've distributed the skills like this. I'm still not sure about fear and health/sanity regeneration, but the latter always works, while the former may or may not work, although it's a useful thing.
1. Does health and sanity regenerate on their own?
2. Is the starting location chosen by the player, or am I mistaken, and there was a special post about it?
Sanity regenerates by one point while sleeping, and small damage (up to 10%) is also restored.
You can start in the city in a rented house or just come as a vagrant. I'll start you on the second day, so there won't be an option with a caravan.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers