Options:
1
+2 Attack x3
Attacks cause paralysis (Wisdom save vs. 5) for one turn x3
2
2. Attacks reduce the enemy's Wisdom by 1 point x3
3. Additional attack x3
3
Creation
The character can create an item; effectiveness depends on Wisdom x4
4
Body and Soul II
+0.5 Attack and +10 HP per point of Wisdom x3
and 2(3) to Think
In the first cases, it significantly enhances combat abilities; the third is situational, and the fourth improves survivability.
And is this good for a mage, or is it useless? Maybe Fear is better.
Soul Healing
Restores (Wisdom) points of Wisdom x3
Body Healing
Fully restores health outside of combat x3
I'll think about it and decide later.