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Pursuit of the Sun 1.2

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#15
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Sandar

Attributes:
Strength 12
Endurance 9 (10)
Reflexes 5 (6)
Intellect 6
Will 11

Origin
- North (+3 to strength and endurance, +50% resistance to elemental damage and negative effects, peaceful activities are less effective. Free berserker specialization.)
Conviction - Void (The character takes no damage to health and sanity when idle. Any negative effect on them has a (will*3) chance of having no effect. Immunity to mind control)

Wheel:
Handsome (the character is very beautiful)
Outcast (-4 to authority and charisma, no starting capital and equipment)
Great Warrior (free combat specialization, invented by the player, +8 OP for it)
Loyal Companion (the player has the right to create a second character)
Mage (access to specialization)
Cursed (with a 10% chance any action, including peaceful ones, is doomed to critical failure)
Prophet (the character can once per phase receive a hint from the GM on any question)

Parameters:
Damage (BB): 320% (400%)
Accuracy: 32 (34)
Evasion: 27 (29)
Stealth: 5 (6)
Perception: 5 (6)
Initiative: 11
SP 5 (6)
Etiquette: 2 
Charisma: 7 
OP: 0, (1 BB)

HP: 201
Sanity: 22
Defense: 25(cold) + 50% element

Skills:
Aggression
1.+10 to accuracy, +25%(multiplicatively) to BB damage x3 
2. Attacks take 1 point of sanity from the enemy x3
3. Additional attack x3
Mobility
1.+2 to SP x2
2. +10 to evasion and +5 to initiative x2
Berserker (+2 to strength, the character uses the strength parameter instead of etiquette and endurance checks.)
1. +100%(additively) to melee damage, -5 to evasion x3
Mage 

Denial - The caster avoids (will/2=6) physical attacks. x4
Battle Magic (+1 to strength and will)

Body and Spirit
+1 to evasion and accuracy, +5% to damage per point of will x3
Soul Strike
Strikes with fists, gloves, and brass knuckles deal additional (will*5=55) magic damage and take 1 sanity x5
Premonition
The character gains an additional turn at the start of combat and immunity to stealth attacks x3
Leap
The character instantly moves up to 15 tiles, ignoring all forms of control x3

Inventory: 
Excellent comfortable clothing
12 silver
+1 to strength, reflexes, and endurance
Fur cloak
+1 to endurance, -25 cold damage
Leather gloves
+1 to reflexes
Trapper's belt
Using consumables does not cost a turn. Holds 6 consumables
Traveler's boots
+1 SP
Northern helmet with a fist-shaped crest
+5% to defense, 25% chance to protect against decapitation
Reinforced decorated light armor
+20% to defense
+2 to etiquette and charisma
Savings
73 silver, 0 copper coins



Aidan

Attributes:
Strength 6
Endurance 6
Reflexes 5
Intellect 5
Will 10

Parameters:
Damage (BB): 160% 
Accuracy: 10
Evasion: 10
Stealth: 5
Perception: 5
Initiative: 5
SP 3 (4)
Etiquette: 5
Charisma: 10
OP: 0

HP: 121
Sanity: 20

Origin - Half-breed (+1 strength +1 endurance +0 reflexes -2 intellect +2 will)
Conviction - Void (The character takes no damage to health and sanity when idle. Any negative effect on them has a (will*3 = 30%) chance of having no effect. Immunity to subjugation and suggestion)

Skills:
Literate
The character can read and write x5
Artist
The character can paint pictures based on encountered characters or experienced events. Paintings are expensive and, after completion, give bonuses to the artist as well as to the owner. x6
Sorcerer

Mind Reading
The character receives any information from the target's head. Will vs sanity x4
Suggestion
Allows suggesting a thought or an obsessive idea to the target. Will vs sanity x4
Soul Healing
Restores (will) sanity x3
Body Healing
Fully restores health outside of combat x3

Inventory: 
Artist's clothing
+1 to etiquette, +1 to intellect for paintings
Cloak
+10 cold defense
Drawing and writing supplies
Drawing of Sandar
Artist bonus: 30% chance to take an additional turn if on a tile adjacent to Sandar 
Owner bonus (M): -1 sanity daily, +1 to strength per phase
Owner bonus (F): -2 to will, 10% chance of critical success for any action
Sketch of a battle mage
By spending 20 hours, can be turned into a Drawing of a battle mage
Sorcerer's book
-1 OP for sorcerer skills learned during the game
Healing potion x2
Restores 100 health outside of combat
Knife
Damage: 20 (44)
Bandages
Stop bleeding at the end of combat
Traveler's boots
6 silver
+1 SP
Savings
8 silver, 94 copper coins
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
Deep Dark Fantasies:
Зуриха  -- Оттар -- Кассий -- Вольдемар -- Харген -- Тифа -- Сандар-Эйдан -- 
Квенты -- Локации -- НПС -- Статус --

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