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Lady Tifa

Attributes:
Strength 2
Endurance 2
Reflexes 4
Intellect 7
Will 13
Parameters:
Damage (Melee): 120%
Accuracy: 8
Evasion: 8
Stealth: 4
Perception: 4
Initiative: 6
SP 3
Etiquette: 9 (12)
Charisma: 15 (17)
OU: 1
HP: 40
Sanity: 26
Defense:
Origin: Abomination
Conviction: Void: The character takes no damage to health or sanity when idle; any negative effect on them has a (will*3)=39% chance of having no effect; immune to subjugation and suggestion
Mental deviation: Rats in the maze
Pathetic and ridiculous
When dealing sanity damage in non-combat situations, there is a chance (5%*units of sanity damage) to gain +1 to intellect or will
Not serious
With a 5% probability, a phrase or action will be randomly altered
Skills:
Lockpicker
The character can pick locks x3
Prostitute
Etiquette and charisma checks during seduction are doubled. Income from the same-named activity is doubled. Female character only x4
Musician
The character can play musical instruments. Depending on quality and type, they restore sanity and grant bonuses until the end of the day to all present. +2 to etiquette and charisma
Lute. Restores 4 sanity, +2 to sanity, +(charisma+etiquette)*10 to health, x4
Power of Cold

Ice Spear
Deals 20xWill cold damage. Range: 10 x5
Breath of Winter
Within a radius of five tiles, all characters lose 50% of their starting health, 4 points of sanity, and are paralyzed for 1 turn (endurance vs will). X10
Inventory:
Luxurious clothing in Silentian style
+2 to etiquette and charisma
Revealing dress
+2 charisma for seduction checks, the character's profession is obvious to everyone
Chain
5% chance to trigger a mental deviation in the interlocutor when they fail a seduction check
Dapper lute
+1 to etiquette, can be played
Set of hairpins
Cosmetic bag (3/5)
+1 to etiquette and charisma until the end of the day, increases the chance to conceal origin
Teddy bear
???
Savings
61 silver, 100 copper

Attributes:
Strength 2
Endurance 2
Reflexes 4
Intellect 7
Will 13
Parameters:
Damage (Melee): 120%
Accuracy: 8
Evasion: 8
Stealth: 4
Perception: 4
Initiative: 6
SP 3
Etiquette: 9 (12)
Charisma: 15 (17)
OU: 1
HP: 40
Sanity: 26
Defense:
Origin: Abomination
Conviction: Void: The character takes no damage to health or sanity when idle; any negative effect on them has a (will*3)=39% chance of having no effect; immune to subjugation and suggestion
Mental deviation: Rats in the maze
Pathetic and ridiculous
When dealing sanity damage in non-combat situations, there is a chance (5%*units of sanity damage) to gain +1 to intellect or will
Not serious
With a 5% probability, a phrase or action will be randomly altered
Skills:
Lockpicker
The character can pick locks x3
Prostitute
Etiquette and charisma checks during seduction are doubled. Income from the same-named activity is doubled. Female character only x4
Musician
The character can play musical instruments. Depending on quality and type, they restore sanity and grant bonuses until the end of the day to all present. +2 to etiquette and charisma
Lute. Restores 4 sanity, +2 to sanity, +(charisma+etiquette)*10 to health, x4
Power of Cold
Ice Spear
Deals 20xWill cold damage. Range: 10 x5
Breath of Winter
Within a radius of five tiles, all characters lose 50% of their starting health, 4 points of sanity, and are paralyzed for 1 turn (endurance vs will). X10
Inventory:
Luxurious clothing in Silentian style
+2 to etiquette and charisma
Revealing dress
+2 charisma for seduction checks, the character's profession is obvious to everyone
Chain
5% chance to trigger a mental deviation in the interlocutor when they fail a seduction check
Dapper lute
+1 to etiquette, can be played
Set of hairpins
Cosmetic bag (3/5)
+1 to etiquette and charisma until the end of the day, increases the chance to conceal origin
Teddy bear
???
Savings
61 silver, 100 copper