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#19
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Hello, I'm having trouble with a script that prevents me from fully completing a mission. Here's the code: ``` function Complete_obj_start() while 1 do sleep(10); if (GetObjectOwner("E1") == PLAYER_1) then SetObjectiveState('obj2',OBJECTIVE_COMPLETED); startThread(Objective); sleep(5); break; end; end; end; function Objective() if GetObjectiveState("obj4") == OBJECTIVE_COMPLETED then MessageBox("/Maps/SingleMissions/SecretIsle/MasengDruid.txt"); SetRegionBlocked("blockregion", false, PLAYER_1); end; end; ``` In a similar case (on Nivlov's maps), it works, but in my case, it doesn't react at all. What's wrong with it?

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