Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Exporting models and animations from the game for use in Unreal Engine.
I managed to fix the UVs in Blender. I started by simply converting the WRL file to OBJ, and when importing into Blender, the UVs already looked better. It was clear that the texture was being applied, although not entirely correctly. In the end, I only needed to mirror the UVs along the Y-axis, and the texture was applied as it should be.
Thanks to everyone!
There's a plugin in Blender that can directly import WRL files... well, it's too late now, the problem is solved. But yesterday, when I was looking at the WRL file for the second time, the UV mapping seemed normal. That's why I asked for the texture (so I wouldn't have to search through folders) to see how it would look. Oh well.