Skip to content

Exporting models and animations from the game for use in Unreal Engine.

User Avatar
#41
Auto-translated
auromolean
I managed to fix the UVs in Blender. I started by simply converting the WRL file to OBJ, and when importing into Blender, the UVs already looked better. It was clear that the texture was being applied, although not entirely correctly. In the end, I only needed to mirror the UVs along the Y-axis, and the texture was applied as it should be.

Thanks to everyone!
There's a plugin in Blender that can directly import WRL files... well, it's too late now, the problem is solved. But yesterday, when I was looking at the WRL file for the second time, the UV mapping seemed normal. That's why I asked for the texture (so I wouldn't have to search through folders) to see how it would look. Oh well.