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Guide on adding a new model, animation, and creature to HoMMV

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fktifzobr@mail.ru
I'm sending you the psk and psa files.
Hello, I haven't been able to work on the files for a while.
Here's what I managed to figure out: the teleport and return functions turned out to be simple – a line responsible for this behavior, "ABILITY_STRIKE_AND_RETURN," was missing in "GameMechanics\Creature\Creatures\...\..__.xdb."
There's nothing complicated about the "Faceless One"; you just need to make a few adjustments to the model and skeleton, scale down the model in some places, and do a little tweaking.
This is more or less shown in the videos Expotr_Gr2.mkv and Gr2_To_Homm5.mp4.

The attachment contains an almost finished version; I've added attributes for attack and damage to the animations (I've added attributes to the animation as for a regular attack).
In the Map Editor, enter the path to the dummy file (Null.mb), which you need to extract into the "\Homm5\Complete" folder and specify Global in RootTransform.
Attachments 1
1 file attached • Total size: 21.8 MB
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков