Hello everyone,
Has anyone encountered a problem when working with Archangel, where loading the mesh results in the following error:
Calculating normals didn't go too well for submesh
I encountered this when loading a model from the Inferno city screen; I can't close the error; it keeps appearing endlessly.
Instead of Archangel, I tried converting this model using mesh2wrl, but the resulting WRL file seems to have UV problems because when applying a material, the mesh simply turns black.
I haven't used mesh2wrl before; perhaps there are additional steps needed for correct UV mapping?
I uploaded the original model file and the WRL file to Google Drive: https://drive.google.com/drive/u/1/folders/1k_flQrjwj4j13_6ZB8RDx4-MByRP4IJt
To solve them, you need to assign a material to the model and configure the texture map to match the original texture.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков