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Exporting models and animations from the game for use in Unreal Engine.

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auromolean
Hello everyone,

Has anyone encountered a problem when working with Archangel, where loading the mesh results in the following error:
Calculating normals didn't go too well for submesh

I encountered this when loading a model from the Inferno city screen; I can't close the error; it keeps appearing endlessly.
Instead of Archangel, I tried converting this model using mesh2wrl, but the resulting WRL file seems to have UV problems because when applying a material, the mesh simply turns black.
I haven't used mesh2wrl before; perhaps there are additional steps needed for correct UV mapping?

I uploaded the original model file and the WRL file to Google Drive: https://drive.google.com/drive/u/1/folders/1k_flQrjwj4j13_6ZB8RDx4-MByRP4IJt
That's exactly what's happening. If you add the Unwrap UVW modifier, you can see that the texture coordinates are likely arranged according to world coordinates, and the model doesn't have a properly configured texture map, hence the problems.
To solve them, you need to assign a material to the model and configure the texture map to match the original texture.
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
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