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Orcs – discussion about the race.

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#116
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I leveled up the Warlock's defense to over 20. And that was on Veteran difficulty; I only played the original Heroes on Recruit, and that was a long time ago. When I mentioned racial directions, I wasn't referring to abilities or schools of magic, but to the hero's stats. This was stated in my previous post. And what's the point if, for example, a Warlock "surprises" the enemy with a large amount of knowledge? If you could then equip artifacts that increase magic power? And that would be (in my opinion) more useful. But schools of magic, skills – that's where it makes sense to come up with something new instead of leveling up the hero in a template way. I never got around to playing Heroes of Might and Magic V. In the original Heroes, I played through the campaign, played in single-player, and didn't really think about online play because Heroes V was the first Heroes game I played. Hammers of Fate wasn't my thing, and the Lords of the Realm faction glitches terribly in my online game. And that's with a licensed copy and a broadband internet connection. And I didn't say that Orcs are overpowered. Balance is still important. It's just that someone wrote earlier that "only the Elves can stand up to the Orcs; the other races can't withstand such pressure." That's what bothered me, and I asked for an explanation of what the Elves have against the Orcs that other races don't (in the sense of not having an equivalent to that "something" that the Elves have).