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Reminder to myself that if I continue later, I will change the mechanics as follows:
Strength: +25 to health.
Endurance: +1 to Action Points.
Perception: +3% to hit chance.
Agility: +3% to dodge chance.
Luck: +2% to critical hit chance.
Spirit: +1 to Willpower.
Intelligence: +1 to the skill limit that a character can learn.
Speed: +1 to Speed Points.
Faith: +5 to defense.
Beauty: +10 to attractiveness.
Charisma: +1 to the number of "other" slots.
Defense now reduces damage from both physical and elemental damage.
Turns now alternate between teams, not individual initiative.
Accessories are now considered "other."
There are no base stats.
All stats are default to one.
Block and parry are counted together.