Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Hello everyone!
I have two questions for the Heroes experts. I decided to play through the Orc campaign and noticed some things I would like to fix:
1) Are there Orc models with better detail? It seems to me that the Orcs look the most "plastic," especially levels 1-3.
2) I've noticed this before, but it's especially noticeable in this campaign: heroes seem to "twitch" (double) when moving on the global map. I noticed this with the hero Kujin in the "One Khan, One Clan" campaign. I could talk about the engine's capabilities, etc., but when playing as Toulun in the same campaign, there is no such issue; he moves smoothly.
I have removed all hero replacer mods.
I wanted to ask if anyone knows where the hero movement is encoded in the files, at least to compare the code for these two heroes and find the differences, and there is a chance to fix it.