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Heroes of Might & Magic: Olden Era - Обсуждение

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#869
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I understand your frustration regarding the game's user experience. I think it's worth repeating that I'm not against, but rather in favor of, new mechanics, but it should be possible to read about them calmly. In Heroes 5, for example, most passive abilities, such as dodge and combat guard, can be viewed in a pop-up window by clicking on the unit. In Heroes of Might and Magic 3, there is no such thing. Moreover, due to the lack of animation, I initially thought it was just another bug, like the one where my penetration of a neutral creature wasn't being registered (and I had to penetrate it twice), or when, at some point, I was prevented from opening the hero's inventory. New mechanics are good, and I enjoy figuring them out, even if I make mistakes, but when these mechanics are explained clearly and concisely, as in previous installments (although not always perfectly).

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Based on the description, it seems similar to the existing "Guardian Angel" ability in the Light magic skill in Heroes 5. It's not the strongest ability there. What's the difference in Heroes of Might and Magic 3?
IchGViji, this resurrection works like both a BDP (Battle Damage Prevention) and Guardian Angel, resurrecting a certain percentage of units upon death.