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If anything, it mainly discusses passive abilities, such as "ranged," "melee," "flight," "magic resistance," "certain creature type," and so on. Plus, abilities like "double attack" and "counterattack" have been given to a larger number of units than before. There are a maximum of 3 active abilities, some of which don't seem very useful to me. Here, you mainly need to remember which active abilities end the turn and which are additions to a normal attack, not forgetting about charges, hero attack, damage types/creatures, and other things.