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I played it. I can only comment on what I understand, namely the graphics. I don't feel like writing a lot and explaining in detail, and I don't have time, but in short:
1. Unreal Engine. Many games are made on Unreal Engine, and they all look the same, obviously because it's the same engine.
2. Stylization. I suspect that it's possible to get a picture out of Unreal Engine that will be different from the "standard" one. Some games probably do this, but not Olden Era.
3. Excessive detail. Units, objects, and so on look beautiful on their own in static artwork. But when they are all together on one map, especially considering that this is a turn-based RPG with a top-down view, it becomes a "mess." This cannot be fixed with any highlighting, outlines, or other effects. This problem also appears in the miniatures. It's unclear which of the many creatures is moving, they all look the same.
4. Proportions. The most striking example: giant riders on small horses. There are similar problems in relation to each other. A priestess is the size of a griffin, and so on. Plus, the decision to place them all on one hex. Plus, the size of the battle map. During the battle, all the units overlap each other a lot, and it's unclear who is where. Clicking on the miniatures is also not a great option, because of point 3.
The saddest thing is that the graphics will definitely not be fixed. It's clear that you can get used to it over time, but it will still be an eyesore.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт