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Problem with navigating the data folder, or how to do the following.

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I recommend starting small, rather than trying to change everything at once! I also advise you to familiarize yourself with the advanced map editor; it will make it easier to navigate the file system. 1) a2p1-data.pak/GameMechanics/RPGStats/DefaultStats.xdb => combat => HeroSkills => Necromancer - this is where the parameters related to dark energy and necromancy are located. 2) Hero specializations are embedded in the executable file, but some coefficients may be in the same DefaultStats.xdb. 3) In the properties of the hero placed on the map, go to Shared => ... => In the window that appears, find the hero's starting skill and change it to the desired one. The global characteristics of all skills are in GameMechanics/RefTables/Skills.xdb. 4) Either in DefaultStats.xdb or in the executable file. Since it is extremely difficult to modify the executable file, look for a suitable patch on the Heroes 5.5 project's GitHub. 5) The game does crash; I don't know how to fix it. 6) ABILITY_VORPAL_SWORD 7) It changes somewhere, but I don't remember where. 8) In DefaultStats, you can set the probability of obtaining an artifact from a chest to zero. In the original game, it is 4%. 9) In the same place where you changed the abilities of creatures, but find the Visual property and the file specified there. And the descriptions of creature abilities are changed in GameMechanics/RefTables/CombatAbilities.xdb
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