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Minis and Runes to all!

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Waterfall_13
Regarding runes.

Runes are spells.
If you add all the runes to a creature's spell list, they will have them (but only one use each, and then they will break).
I organized the black market for runes this way, and as a result, I gave one rune to one creature from each faction. For example, human archers can break one stone and get x2 speed for 1 turn to run away (energy rune).

I translated the "rune upgrade" perk into leadership, and now heroes of other factions can upgrade a rune if they have learned the skill.
Useful information and an interesting application.
It turns out that mechanically, the original runes are learned by the hero but passed on to the creatures (only to the dwarves, in the original). And similarly for the Artifact Rune of Flame.
You can come up with hidden mechanics, for example, for my "Factory," but of course, I would like more.
*I hope to return to the forum and my Heroes projects in the coming days. I haven't been around for a long time...
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»

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