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I don't quite understand what makes your idea different from the alternatives? So that you can build EVERYTHING, without replacing any buildings? And then what would be interesting? An alternative is when you choose creatures and corresponding buildings to suit your play style, or for a specific map. Well, like in the 4th game, I don't remember very well anymore, but for example, you could build creatures - wolves, or an alternative - elves, some have good archers, and wolves, for example, have something else good. And the player chooses what suits them best.
I also like the alternative creatures system in the 4th game, but in the 5th game, it's mechanically done better. For example, we have a defensive unit - Archangel, and an attacking unit - Seraphim. What can be added to alternative creatures? Unfortunately, the number of abilities in the game is limited, so it is unlikely that something unique can be created, and honestly, I don't really want to see another titan, but with wings, or a guy with a big sword like in the 2nd game, performing the same role as the Seraphim. Therefore, I am in favor of having one special unit for each faction, which would reveal the faction from some unexpected angle.