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Orcs – discussion about the race.

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Vayshan;131877
I know about the abilities. The maximum number of magic units that druids can give to a hero is limited to 18. A ranger hero's own magic as a defense, for example, is around 4-5 at level 20. This totals 23. You still can't get 30. A lot also depends on artifacts; only by equipping artifacts that increase magic can you get 30. But is this necessary for a Wood Elf? In this way, you can also give a Warlock a defense of 20-25, which is completely uncharacteristic for him. In my opinion, it is better to develop racial directions, i.e., magic for Wood Elves and defense for High Elves. As for rage, Orcs have an ability that gives them 50 to 100 rage points at the beginning of the battle, plus a building in the city gives another 50. So, on average, you get about 130. The hero can also cast some kind of warcry, and there you have the first level of rage. And that's no longer funny (and 100 points provide good defense).
P.S. I've been playing Heroes since around July 2006. Not since the very release, but long enough. So, I'm definitely not a noob.

Read my post carefully: "with magic power around 30," then it's much easier to find a ranger some magic item with +2-3, than to look for a Warlock with +20-25 (if it's even possible), so don't exaggerate. And what does it mean "it's better to develop racial directions"? That's what everyone expects, but you should surprise your opponents – that's already 60-70% of success (for example, Goblin Trappers or Orcish Shamans in the army are a good way to create an effective build). Yes, they have initial rage (and I also mentioned this), but there will be no warcry – the ranger's troops will attack earlier, and the main damage is dealt precisely by the first attacks (well, more precisely, the second and subsequent ones).

P.S. You can grind a campaign on Recruit difficulty for 5 or 10 years. But an account on the "Heroes of Might and Magic III: The Restoration of Erathia" with stats of 500 to 100 is already an indicator. Based on your posts, I can judge the average level of play (don't be offended if I'm wrong).

P.S.S. Orcs are not overpowered, and they are just as vulnerable against Elves as they are against everyone else. You need to think with your head and not get stuck in one build. Sometimes the most unexpected and seemingly absurd builds lead to amazing results. Don't be afraid to experiment and treat WORKING non-standard builds normally. Good luck in the game.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.