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Guide on adding a new model, animation, and creature to HoMMV

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I've encountered a problem: when combining teleportation and the "strike-return" ability, the camera gets stuck on the point from which the unit teleported, instead of focusing on the battle area.

Test 1

The first test subject is a fully ported assassin with a teleportation animation – the camera is broken. The devil's stats have also been changed; with the devil, the camera displays the battle normally.

Test 2

Is the problem with the animation? Sea Tyrant – the unit uses vanilla animations but has a new model; the camera is broken... why?

Test 3

Next, I ran random tests on units from the Zahar faction: Guardian with triggers in the attack, and Jaguar without triggers; they both work fine, which is strange.

It all started with a message from Hannick – he was creating a Faceless One with the "strike-return" ability (I learned about the broken wings from him).

 

Perhaps, if the animations are ported from 3D Max instead of Maya, it will work, but for some reason, GrannyConverter_ricky92 and GR2Tool_by_Distraught_granny211_v13 refuse to open my gr2 files.

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