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Labyrinths of the Mind

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#51
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Myxay-Furry
In the Valley of Genies, a Genie stands guard at the passage. So, this Genie (probably) is supposed to guard this passage, but you can go around it from above. I don't think that's how it should be, right?

Oh yeah, I probably ran through everything, but I couldn't find the Blood Lake. Where is it? Is it even on the map?

Is the description supposed to be like this? "A mage who has lost himself in long journeys through parallel universes, finally." What is "finally"? You could add some commas, and it would be amazing.

Well, I'm an idiot, what can I say... I took the samples, I was just blind.
This pack of genies joined me, totaling 19.
The Blood Lake is a red puddle right next to the tree (you need to stand in a specific spot on the shore). If it weren't for the comments, I would have been struggling for a long time to figure out where to get the cold for the fire (how can you guess that you will learn cold in the Tower?). This is a very questionable decision.
P.S. On the second playthrough, I didn't find any cloak or shackles (as someone wrote). The mentor is very far away, so the beginning is difficult. I didn't go into machines, although my knowledge was around 67 (I don't know if it's a bug or not, but I received this effect for some quest ). I controlled Chaos when the opportunity arose, but it turned out to be useless (it might have been useful at the end of the game during sieges, but I only used it twice throughout the game to clear tails). The packs of guardian creatures are very strangely composed... as usual, there are three or four squads of creatures, but one squad is complete, and several are individual (something is wrong). At the beginning, I tried to get the Phoenix, as it was the only spell. Then I learned Fist and Swarm, and somehow managed to do well in summoning. In the end: Darkness + Summoning, and I simply defeated the mage with cloned meat without much difficulty (but it's not that simple, because some of the spells are not in the books, and everything depends on the random spells in the three castles (I wasn't lucky, but the spells that I had were enough to win the scenario). The last Chaos mage (there is a Pyric), surprisingly, didn't attack the phantoms, but only hit the archers with fireballs (it's clearly the author's work, or he was full of pyrokinesis . I didn't encounter Subdue, as in the first playthrough, but Berserk, Blindness, Vampirism (learned separately through a scroll on the map) + Phoenix, Phantom, Wall, and Crystal are available. Tip: if you are told that there is nothing to do here, you should not panic about bugs; this is just a protection against early access. This is a controversial scenario; many things were liked and disliked. But it is passable and interesting in its own way. Thank you for the game.
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