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Yes, EWA, of course. There seems to be a bug in the scenario right now. I almost reached the end, ran up to Helmar's yellow tent, he took the key, and that's it. Nothing else happens, and I don't know what to do. I can't talk to Biara either. Nothing happens.
If EWA, then with a hundred fairies with a storm attack, you can solve any scenario on this forum . It's the strongest unit in EWA.
I'm currently replaying all the scenarios on the forum with and without EWA.
After reading the comments, I'm not so sure about choosing the dwarves' side in the caravan situation (two people had bugs).
P.S. I started on Champion (at the beginning, I figured out through loading that both dwarves and elves give quests and initial troops at the same time + they give initial troops (so we just see who has the easier first quest to complete and go for it). I noticed 2 typos in the dialogues, a mage in a tent bugged out, who requires 150 gremlins for a deck (something glitched with the required amount, as he definitely wouldn't take 150 (a looped dialogue), I brought a little more - the script worked (I don't remember the number). The skeleton on the orc shore is not accessible.
I didn't like that the game forces chaos and light onto the demon through quests in the early stages (it feels like they're holding your hand... that's not serious! where is the choice of 4 schools?). Here, summoning would be very helpful, but I haven't gotten any magic schools by level 15 . There is no mentor in the starting locations. I'm "choosing" chaos for now (it's not great either on the 12th level), but (light looks clearly weaker, as regeneration in the early stages, when you're running around with low-level units, is useless). Only later do mages start giving summoning and darkness spells for quests. Following the author's recommendations for leveling up (screenshot), it was difficult for me on Champion (you can see this garbage , but otherwise, there's no money (and after leveling up everything according to the manual in one of the Underworld mines, I got a speed ring! in the second, Armor of the Earth Giant 3 - Sandals of the Saint (there were also shackles and enlightened chainmail)). So the author wasn't lying, and there is a point to such a "broken" leveling up . By clicking on the tent, I was surprised to learn that I can increase the stack size by almost three times O_o... I thought there wasn't a geometric progression, but just plus or minus a dozen or two (that's why I didn't visit it for a long time), but it won't help much - everything will come down to money. After 70 saves, the loading times are long, so I cleaned it up.
I played as archers, although there were no attacks or naturally ranged attacks, but the cheesy phantom helped with empathy, both in battle and by attracting enemy heroes.
The quests ended quickly (all are completed correctly), (all except the infinite one). I would have liked to destroy the dwarves' garrison after the quarrel, but I didn't have time (it's much faster on darkness) (for the future). I strayed from the "righteous" path only once - by taking the goblins in front of the mine for traps (without a flash above the hero). As a result, I could have gotten almost a thousand creatures in a stack - screenshot 3... (it would have been enough money). In the end, we are waiting for 5 non-stop battles (the 5th if you didn't sell the shackles). The battles are not difficult (you can save between them), but one will be with a completely mirrored army. Thank you for the game - it has an unusual setting.
P.S. The Champion scenario can be completed with this build, even considering my bad luck with summoning magic, which I got very late.