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#27
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I took out the red one before the angels arrived. In the end, I didn't bother discarding the useless light. I managed to level up the leader for stats (the calculator showed that this is more beneficial). The only useful thing about the leader is the Inspiration ability, which works regardless of mana (this is what we lose, unfortunately, when leveling up leadership), but after several attempts to storm the castle, by simply observing the battle, I realized that no one needs to be "encouraged." You'll get enough of that through the Lion set (by completing secondary quests) (thank you for the set, but I'm deducting 1000, 1500 for the experience). So, the set devalues the leadership branch altogether. You won't have enough spells and artifacts to play a full-fledged caster or a specialist in machines (screenshot as proof), (although the latter will be very helpful in defeating various demonesses - machines are useless when storming the castle (except for destroying the gates (we destroyed them twice))). In short, in this map, you win with brute force. I trained horsemen and monks (although I think that training monks would also work) as an option. I divided the horsemen into 2 stacks during the siege because one is eaten by the gate, and we keep the second one away from the box that is being bombarded with meteors (that's why we also divide the archers + the armored units protecting them into 2 stacks in the corners). I'll give it a good rating; the map is stable and passable (very simple). I can't say that I'm satisfied. The orange devilish opponent is really scared, scurrying along the roads in the area of Random Sanctuary and Utopia, not reaching the castles and turning to another target... he was punished in the open field for his fidgeting.
The scenario is purely... can you do this? (considering all the limitations). Thank you for the game. The author tried to maintain balance, but it didn't quite work out.
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