Added 6 hours 10 minutes ago
Here's another suggestion. 8 Death Elementals. It's not enough. Give 30 so I can enjoy them. Otherwise, I lose them quickly...
Added 22 minutes ago
I completed the map on Veteran difficulty; I can say that the map is very beautiful and detailed. Regarding the cutscenes, it's as if I'm watching a series; it's very cool to see that the author put a lot of effort into the map, especially noticeable compared to the Agrael map, which was just good, but here there are many quests and quite interesting battles. However, for me, the problem is the difficulty at the beginning; everything is cleared through the Plague Tent on Kaspar without any problems (even easily). Unfortunately, it seemed to me that the end was a bit tedious, i.e., a dispel is thrown at the enemy, and he can't do anything. Perhaps it would be good to increase the resistances, and the map also has access to full Dark magic, which creates an imbalance due to the Vampire, Blind, and Berserk spells. I didn't understand the puzzle with the mage, so I just ignored it. I still liked the ending because of its unusualness; Andrius suddenly betrays Kaspar. I also haven't found the key (orange); I searched the entire map. Another interesting thing is that there are no time limits, which is also a plus. In general, I didn't find any script errors (which surprised me for the first version). Thank you for the wonderful mission!
Regarding increasing the resistances of enemies, the Elves and Gottfried have quite high resistances (all have magic resistance, some have resistance artifacts + combat unicorns). I assume that you found the hidden Staff of Sar-Iss, so the resistances didn't cause you any problems. Of course, if the enemy's initiative is average or low, darkness decides a lot, but if it is higher, the enemy will have time to thin out the Necromancer's ranks significantly; Eleas will confirm this 😄 And not all battles will be helped by darkness - the same set elements are guarded by undead, and Sandro's cloak is banned on the map. The player receives the orange key if they fully explore the library of the Order of the White Lily, and an optional boss awaits them behind the orange guard.
And yes, I'm glad to hear that no bugs were found) Compared to the Hill of the Dead, the map has indeed made a big step forward in the number of scripts, and debugging all of this was quite a task 😅
Thank you again for completing the map and for your feedback
Сценарии:
"Холм мертвецов"
"Священное древо"